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Friends, a PSA:
This website has been replaced by www.dpraymayer.com

With a thorough understanding of business/user requirements, as well as the strengths of the development team, I architect engaging, creative and unique game structures that satisfy the needs of all stakeholders.

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My Unity games are built to be mechanically-unique and invoke a target human-computer-interaction experience.

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3 Games on the Play store

2 Games on Itch.io

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A Simple Escape Room

Genre: Point-and-click puzzle
Platform: PC

Overview - Players can navigate around the room by clicking areas of interest. In those areas, objects may be collected or placed to progress. Other objects in the room change as they player progresses to unsettle them.

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Role - puzzle designer, programmer of a script-like system so designers could place interactive zones quickly/easily and made connecting objects simple, edited sounds to fit game

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Stop the Decapi-hate

Genre: Puzzle
Platform: Android

Overview - A light-hearted game about proving the entertainment value of public executions. Players fling an axe to destroy objects and trigger the guillotine. Levels have an easy solution and a flashy solution. 

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Role programming, level design, updated UI

Not Mushroom

Genre: Turn-based strategy, multiplayer
Platform: Android

Overview - Player 1 leads 3 hippies through a forest, while Player 2 plants toxic mushrooms that the hippies will eat. The mushrooms are invisible to Player 1

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Role Game balance (with optional rebalancing on title screen), programming of board game system 

Mined the Gap

Genre: Platformer
Platform: PC (for an arcade cabinet)

Overview - Players jump, dig, and use gold-infused special attacks to navigate a mineshaft and escape from the encroaching lava. The lava increases in speed over time. The mineshaft is randomly generated as users play to ensure replayability.

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Role - programmer (ground chunk placement, block type randomization, handling coins and multiple players, UI), designer (special attack, UI)

Adrift

Featured in Holland Bloorview Children's Hospital

Warehouse Sim

Used by a Canadian retail warehouse to visualize metric data

UFO Repulsion

Continue?
Additional Games, Proofs of Concept, and Level Designs await
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